A few days ago, the Foreword to the Special Section on Serious Games and Virtual Environments was published by Computers & Graphics (C&G). It features extended and revised versions of select best technical papers presented at the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), 6–8 September, Athens, Greece. VS-Games 2017 was jointly organized by the National Technical University of Athens (NTUA), Greece, and the Human Computer Interaction Laboratory (HCI Lab), Faculty of Informatics, Masaryk University, Czech Republic and was awarded technical sponsorship by the Institute of Electrical and Electronics Engineers (IEEE).
The terms Virtual Worlds and Games for Serious Applications cover a broad range of applications ranging from simulations to computer graphics applications. VS-Games 2017 addressed some of the significant challenges of these areas covering both educational and technological issues. Three papers have been selected and reviewed based on their relevance to the general field of computer graphics. In particular, topics included: eye-tracking, motion capturing, multimedia, brain-computer interfaces and virtual environments. All three papers were reviewed again by three anonymous experts before they could be accepted for publication in Computers & Graphics.