Today, I gave an invited talk at the faculty of Informatics, Masaryk University, Czech Republic as part of the ‘Informatics Colloquium’ series. The title of my presentation was ‘Procedural Generation for Interactive Virtual Environments’. The presentation provided an overview of procedural generation methods and techniques for both creating content and modelling human behaviour.
The main focus of my talk was on generating realistic terrain landscapes as well as buildings and subsequently cities. As far as human behaviour is concerned the main emphasis was on modelling accurately crowd behaviour in urban environments. Specific examples were demonstrated in the area of virtual reconstruction of cultural heritage as well as interactive computer games.