18 February 2016

Leap Motion’s Orion Improves Finger Tracking

Dubbed Orion, the third version of Leap Motion’s software stack comes with a number of major improvements to the tracking from lower latency, to faster more reliable tracking. The improvements stem from a goal set in late 2014 when Leap Motion decided to pivot their development from interaction with flat screens to interaction with VR. There is an inherent disconnect when you try to pick something up naturally and you don’t feel it there that is very similar to the Uncanny Valley in robotics. You know you are getting there but you are just far enough away from it that you notice. Audio helps with this however as Leap Motion attempted to incorporate ‘audio haptics’, a synesthesia effect that comes with incorporating a visceral and well timed sound effect with the visuals on screen.


These effects helped add to the immersion, but the real star was the fact that my hands no longer went all cattywampus when I made a fast or difficult gesture. Even when Leap fails (which it still will if you try) it doesn’t fail in the same catastrophic way as it used to, they have smoothed out the edge cases. For example, overlapping your hands (something the software still isn’t able to resolve) leads to the bottom hand being hidden, rather than going crazy. This actually helps increase the level of immersion because it is far less noticeable than a hand dancing off into the corner. The system also handles other difficult situations far better, such as tracking a hand against another surface, like a pair of pants or a desk something that the previous edition of the stack struggled with.

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