23 September 2017

AR Spending is Exploding

Apple just released ARKit and Google just released ARCore in the last few months. But revenue for augmented reality devices and content will hit a massive $36.4 billion in 2023, according to Greenlight Insight's newest report. That's 11 times higher than the estimated $3.4 billion in revenue in 2019. Current devices in the space include Microsoft's Hololense, Google's second version of the Google Glass, and the Meta 2. Apple's new iPhone X and high-end Android-powered devices are the thin edge of the wedge driving augmented reality experiences into the consumer consciousness.


We're about to see a lot more devices and according to the report, the total number of augmented reality (AR) head-mounted displays will grow from two million in 2019 to 30 million in 2023. That means, of course, that the tipping point is still a ways off several years, in fact. However, optimism should be tempered as the AR ecosystem must address substantial problems on numerous base levels. Head-mounted AR revenues should reach $12.9 billion in sales by the end of 2020, the report says. Device revenue is most of that: $7.1 billion, with content revenue taking the rest.

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