21 October 2020

HCII 2020 Article

Recently, I published a conference paper with colleagues from iMareCulture at the International Conference on Human-Computer Interaction, in the section Late Breaking Papers: Virtual and Augmented Reality. The paper is entitled “Underwater Search and Discovery: From Serious Games to Virtual Reality” and published as part of the Lecture Notes in Computer Science book series (LNCS, volume 12428). The paper presents search techniques for discovering artefacts in the form of two different educational games.

The first one is a classical serious game that assesses two maritime archaeological methods for search and discovering artefacts including circular and compass search. Evaluation results with 30 participants indicated that the circular search method is the most appropriate one. Based on these results, an immersive virtual reality search and discovery simulation was implemented. To educate the users about underwater site formation process digital storytelling videos were used when an artefact is discovered.

More information:

https://link.springer.com/chapter/10.1007%2F978-3-030-59990-4_15