30 May 2007

Microsoft Surface

Earlier today, Microsoft has announced a new product called ‘Microsoft Surface’ which marks the beginning of a new technology category and a user-interface revolution. ‘Surface’ provides effortless interaction with digital content through natural hand gestures, touch and physical objects. It aims in changing the way people interact with all kinds of everyday information — from photos to maps to menus. The key concept behind ‘Surface’ is to have a tangible way of interacting with every day objects. Technically speaking, ‘Surface’ uses cameras to sense objects, hand gestures and touch and it is similar to the concept of tangible augmented reality.

Surface computing, features four key attributes including: direct interaction; multi-touch; multi-user; and object recognition. In direct interaction, users can actually “grab” digital information with their hands, interacting with content by touch and gesture, without the use of a mouse or keyboard. In multi-touch, surface computing recognizes many points of contact simultaneously, not just from one finger like a typical touch-screen, but up to dozens of items at once. In multi-user, the horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, face-to-face computing experience. Finally, in object recognition, users can place physical objects on the surface to trigger different types of digital responses, including the transfer of digital content.

More information:

http://www.microsoft.com/surface/

http://www.geekzone.co.nz/freitasm/3026

23 May 2007

'Theseis'

‘Theseis’ is expected to be coming out sometime in 2007 and it is the first Greek adventure video game for personal computers developed by Track7games. The company was established in 2003 and it is an independent game development team, based in Athens Greece, dedicated to creating innovative game play experiences. The aim of the game is to bring the Greek mythology to the 21st century and the greatest difference with other modern adventure games is that there will be no guns and no killing. However, the focus appears to be very heavily on puzzles and avoiding threats rather than confrontation.

In terms of game play, Theseis features the exploits of Andronicos and Pheve as they try to uncover the truth behind the disappearance of their stepfather. The game combines the realms of the natural and supernatural as brother and sister join forces to put to rest the struggle between good and evil that his disappearance brings about. The areas that are modelled (around 20 locations including areas like Monastiraki and Knossos) are looking very realistic and will be incredibly varied, spanning from the vibrant streets of Athens to the very bowels of Hades.


More information:

http://www.track7games.com/

http://www.theseisgame.com/

19 May 2007

LOCUS Testing: 2D Map vs. 3D Map

The official testing of LOCUS project has started last week and it is taking place at a residential area near City University campus. Position and orientation information is acquired by the LOCUS system and used to indicate to the pedestrian where is located inside a digital 2D map or a virtual 3D map. The main objective of the study is to test responses of pedestrians when performing navigation and wayfinding operations in urban environments using a personal digital assistant (PDA) equipped with a GPS and a digital compass. The GPS is embedded inside the device while the digital compass is located inside a blue tube as shown below.

In the above screenshot a user is performing a wayfinding task using the VR 3D map. A red line, which is overlaid on user-demand through the client-server architecture, represents the virtual route that the pedestrian has to follow in order to navigate from one position to another and thus complete the task. In a similar way, a red line is superimposed in the digital map. In addition, the digital compass is used as a pointing device allowing pedestrians to alter their orientation in an intuitive manner. As soon as the navigation and tests are finished, then the cognitive workload and the feeling of presence will be qualitatively and quantitatively measured.

Relevant posts:

http://fotisliarokapis.blogspot.com/2007/04/intuitive-pedestrian-virtual-navigation.html

http://fotisliarokapis.blogspot.com/2007/03/lon-lis-seminar.html

http://fotisliarokapis.blogspot.com/2007/02/jvrb-article.html

http://fotisliarokapis.blogspot.com/2006/12/locus-in-google-earth.html

http://fotisliarokapis.blogspot.com/2006/11/virtual-navigator.html

http://fotisliarokapis.blogspot.com/2006/11/locus-project-in-ft.html

10 May 2007

3D Puzzle in AR

One of the most exciting applications of AR is in interactive gaming. At City University, an experimental AR educational application for geography students called ‘an interactive 3D puzzle’ was designed. The objective was to provide a combination of educational and entertainment experiences which can be available in the future to full-time, part-time and distance learning students at City University. For the purpose of the interactive 3D puzzle scenarios a big part of the campus of City University campus was modeled in 3D and two versions were created: one with 3 pieces and one with 6 pieces. Using the functionality of MRGIS the puzzle can be visualized in both VR and AR environments. Students can pick up the marker cards and examine the geometrical and geographical information in a tangible manner.

An advantage of this gaming application is that it is possible to collaborate with other users that could stand around the table-top environment and either give advice or play the game. Multiple users can naturally experiment with different combinations by randomly placing the marker cards close to each other. Meaningful textual feedback can be also provided during the game. Furthermore, this application has been demonstrated in GeoInformation Group’s Cities Revealed Event 2005 conference as well as informally to a number of postgraduate students in the department of Information Science (City University). The feedback we have received was that the AR interface is very easy to use even if there is much more work required for an educational application that can be used in practice.

More information:

http://www.soi.city.ac.uk/~fotisl/AREL/gaming.htm

http://www.soi.city.ac.uk/~fotisl/publications/IV2005.pdf

http://www.soi.city.ac.uk/~fotisl/publications/gw2005.pdf

30 April 2007

LandSerf

LandSerf is a freely available Geographical Information System (GIS) for the visualisation and analysis of surfaces developed by Dr. Jo Wood. Since its release at the giCentre, City University, LandSerf has been downloaded over 27,000 times. Potential applications include visualisation of landscapes; geomorphological analysis; gaming development; GIS file conversion; map output; archaeological mapping and analysis; surface modelling and many others. LandSerf allows for integration with Garmin GPS receivers and runs on any platform that supports the Java Runtime Environment.


Some of the most important features include the handling of multiple surface models - raster digital elevation models (DEMs), vector Triangulated Irregular Networks (TINs), contours and metric surface networks (MSNs). In addition, interactive 3D viewing and 'flythrough' of surfaces is supported on platforms that use the OpenGL API. A range of powerful and interactive visualisation techniques used in LandSerf include lighting/shade models, multiple image blending and dynamic graphical query. Other features include raster and vector transformation such as image rectification and map projection as well as multi-scale surface processing based on quadratic regression.

More information:

http://www.landserf.org/

24 April 2007

Sun in 3D

NASA's Solar TErrestrial RElations Observatory (STEREO) satellites have provided the first three-dimensional images of the sun. For the first time, scientists were able to see structures in the sun's atmosphere in 3D using stereoscopic glasses.


The 3D visualisation will greatly assist scientists' ability to understand solar physics and there by improve space weather forecasting. A number of 3D images, animations and video are also provided by the websites illustrated below.

More information:

http://www.nasa.gov/mission_pages/stereo/main/index.html

http://www.nasa.gov/mission_pages/stereo/news/stereo3D_press.html

21 April 2007

Pedestrian Virtual Navigation

Recently, I have performed some pilot testing regarding the VR component of the LOCUS multimodal interface. Specifically, I have experimentally tested the behaviour of the VR interface using assisted GPS and a digital compass in a residential area close to City University campus. The GPS is embedded on the mobile device (HP 6915 PDA) while the digital compass is a separate component hidden inside a blue cylinder communicating through Bluetooth technologies. An example of how a pedestrian could use the prototype system in practice is shown below.

Using the LOCUS VR application, pedestrians can navigate intuitively within the real environment using both position and orientation information on a mobile virtual environment. Additional functionality such as dynamic switching of camera viewpoint from the pedestrian view to a birds-eye view can be accessed from the menu buttons. It is worth-mentioning that the digital compass can be also used as a virtual pointer to provide useful information about the surroundings.

08 April 2007

Laval Virtual 2007 Article

In a few days (18-22 April) the latest paper I have co-authored with members of the giCentre will be presented in the 9th International Conference on Virtual Reality at Laval in France. The title of the paper is 'Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation'. The paper presents a comprehensive procedural 3D modelling solution called Virtual City Maker, which relies on scripting algorithms for automatic generation of photorealistic virtual urban content. This solution uses the combination of aerial images, terrestrial photographic input and 2D ground maps in conjunction with a user-friendly customized interface allowing for automatically and interactively generating accurate georeferenced textured 3D virtual city content from this information, specially optimized for use with mobile devices and navigation.


The paper also discusses the development and introduction of an innovative mobile virtual reality visualisation engine operating on a PDA (Personal Digital Assistant), called Virtual Navigator, which supports the import of 3D visualization file formats and also includes a front-end user-centered interface for fully immersive virtual 3D navigation. Finally, experiments with the resulting models, the engine and a number of human subjects have been conducted in order to gain insight on the issues of efficient modelling for mobile navigation but also assess some of the usability issues of the interface. Ten volunteers, seven male and three female, participated in our experiments which were tested on the Dell PDA running Virtual Navigator. The results from this study showed that users found Virtual Navigator most appropriate for learning an unexplored environment and reasonably easy to use.

The original article may be accessed online from here.