31 December 2025

XR4ED Invited Talk at UnitedXR Europe 2025

 

On the 8th of December 2025, I presented at UnitedXR Europe in Brussels an overview and results of the XR4ED EU Project. XR4ED focuses on fostering innovation in education through extended reality (XR) technologies. The project created a sustainable, centralised platform where educators, developers, and learners can access XR tools, applications, and resources tailored for learning and training purposes. By uniting the EdTech and XR communities across multiple EU member states, XR4ED overcomes fragmentation in the digital education technology ecosystem and supports the development and market readiness of immersive educational solutions that go beyond traditional teaching methods.

Throughout the presentation, project results are highlighted, including efforts to create an open marketplace for XR content, support for start-ups and SMEs via open calls and grants, and building links with related initiatives to strengthen Europe’s leadership in XR for education. The XR4ED platform is designed to enable personalised, innovative, and inclusive learning experiences, facilitating hands-on engagement and skills-based teaching. XR4ED also considers ethical, privacy, and inclusivity standards as part of its ecosystem, while encouraging adoption of immersive tools across schools, universities, industry training, and research communities.

More information:

https://youtu.be/tAi76BlXWis

30 December 2025

Virtual Reality Brings Connection and Joy to Senior Living

Virtual reality is being used in retirement communities to help older adults combat social isolation and enrich their daily lives. Residents at places in California use VR headsets to virtually explore new places, revisit meaningful memories, and take part in shared activities like underwater swims or concerts. These immersive experiences often spark conversation, improve cognitive engagement, and strengthen connections among peers who may otherwise struggle with loneliness.

Researchers and caregivers see VR as especially accessible for seniors compared with other technologies, and early evidence suggests it can support emotional well-being and social interaction without replacing traditional activities. They emphasize that while VR should complement rather than replace real-world engagement, it has shown potential benefits for those with memory challenges, including positive responses to virtual hikes and other simulations.

More information:

https://apnews.com/article/virtual-reality-senior-living-social-isolation-b20dc156f4aa0735d7f0cc7558de9bfc

27 December 2025

Bridging Photos and Floor Plans with Computer Vision

Cornell University researchers have developed a new computer-vision method, that enables machines to match real-world images with simplified building layouts like floor plans with much greater accuracy. To train and evaluate their approach, the team compiled a large dataset called C3, containing about 90,000 paired photos and floor plans across nearly 600 scenes, with detailed annotations of pixel matches and camera poses. 

By reconstructing scenes in 3D from large internet photo collections and aligning them to publicly available architectural drawings, the dataset teaches models how real images relate to abstract representations. In tests, C3Po reduced matching errors by about 34% compared with earlier methods, suggesting that this multi-modal training could help future vision systems generalize across varied inputs and advance 3D computer vision research.

More information:

https://news.cornell.edu/stories/2025/12/computer-vision-connects-real-world-images-building-layouts

23 December 2025

Sharpa’s Dexterous Robotic Hand Enters Mass Production

Sharpa Robotics has announced that its flagship SharpaWave dexterous robotic hand has entered mass production, a major milestone for scaling human-level robot manipulation technology. The Singapore-based company has transitioned to a rolling production process with automated testing systems to ensure the reliability of the thousands of microscale gears, motors, and sensors inside each unit. Initial shipments began in October, and the rollout is timed ahead of SharpaWave’s showcase as a CES 2026 Innovation Awards honoree. Designed to match the size, strength, and precision of the human hand, the device has already attracted orders from global tech firms as part of efforts to make general-purpose robots practical and deployable outside of labs. 

SharpaWave features 22 active degrees of freedom and integrates proprietary Dynamic Tactile Array technology that combines visual and tactile sensing to detect forces as small as 0.005 newtons, enabling adaptive grip control and slip prevention. The hand is supported by an open, developer-friendly ecosystem, including the SharpaPilot software that works with popular simulation platforms like Isaac Gym, PyBullet, and MuJoCo, along with reinforcement-learning tools to speed up experimentation and integration. Certified for durability through one million uninterrupted grip cycles and built with safety-enhancing, backdrivable joints, the platform aims to bridge research and real-world robotic applications from delicate object handling to more robust manipulation tasks.

More information:

https://interestingengineering.com/ai-robotics/sharpas-advanced-robotic-hand-enters-mass-production

16 December 2025

AI Co-Pilot for More Natural Prosthetic Hands

Researchers at the University of Utah have developed an AI co-pilot system for prosthetic bionic hands that uses advanced sensors and machine learning to make gripping and manipulation more intuitive and natural for users. By equipping commercial prosthetic hands with pressure and proximity sensors and training an AI model to interpret that data, the system can autonomously adjust finger positions and grip force in real time, significantly improving success rates in tasks like picking up fragile objects.

The shared-control approach balances human intention with AI assistance, reducing cognitive burden and addressing a major reason many amputees abandon their prosthetics. Early studies show greater dexterity and precision compared with traditional myoelectric control, and the team is exploring future enhancements like tighter neural integration to further blur the line between artificial and natural limb control as the technology moves toward real-world use.

More information:

https://arstechnica.com/ai/2025/12/scientists-built-an-ai-co-pilot-for-prosthetic-bionic-hands/

15 December 2025

Vine-Inspired Soft Robots That Lift Without Harm

MIT and Stanford engineers have created a soft, vine-like robotic gripper that uses inflatable tendrils to grow around, wrap, and gently lift objects from fragile items like glass vases to heavy loads like watermelons.

A watermelon being used to produce food

AI-generated content may be incorrect.

This bio-inspired design offers a gentler, more adaptable alternative to traditional rigid grippers and could be used in applications ranging from eldercare and patient transfers to agriculture, logistics, and industrial handling.

More information:

https://interestingengineering.com/ai-robotics/mit-stanford-robotic-vines-soft-gripper

06 December 2025

3D map Covering 2.75 Billion Buildings

Scientists at Technical University of Munich (TUM) have unveiled GlobalBuildingAtlas, the first global, high-resolution 3D map of Earth’s man-made environment. The atlas covers about 2.75 billion buildings around the world, using satellite imagery from 2019 and offering a resolution roughly 30 times finer than previous global building maps. 

Each structure is represented at a fine resolution of about 3 × 3 meters, enough to estimate building height, volume, and density. Around 97% of the buildings are modelled as simplified 3D LoD1 geometries, not highly detailed, but sufficient for large-scale computational modelling.

More information:

https://interestingengineering.com/innovation/first-high-resolution-3d-map

05 December 2025

AI Unlocks Medieval Jewish Manuscript Treasure Trove

Researchers working on the MiDRASH transcription project are using AI to unlock the vast holdings of the Cairo Geniza, a global archive of medieval Jewish manuscripts numbering over 400,000. Although the full collection has been digitized, only about a tenth of the documents had been transcribed before. Many items remained un-catalogued or existed only as fragmented images in Hebrew, Arabic, Aramaic, or Yiddish. The AI tool is now being trained to read and transcribe those ancient scripts, and to piece together disordered fragments into coherent documents.

The potential impact is enormous: with AI-enabled transcription and reconstruction, scholars can much more easily search, cross-reference and analyze these manuscripts. Already, for example, the project recovered a 16th-century Yiddish letter from a widow in Jerusalem to her son in Egypt, describing life during a plague, something that might have remained hidden without these tools. Ultimately, researchers hope this will allow a reconstruction of social, economic, religious, and intellectual life in medieval Jewish communities.

More information:

https://www.reuters.com/business/media-telecom/vast-trove-medieval-jewish-records-opened-up-by-ai-2025-11-26/