Recently, I have demonstrated a prototype brain-controlled serious game for cultural heritage, called RomaNova at Archeovirtual 2012 which took place at Paestum, Italy, 15-18 November 2012. The system was demonstrated for 2 consecutive days at a number of visitors and initial evaluation results were recorded. RomaNova project is a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analysing traditional human-computer interaction methods and paradigms with brain-controlled games, it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual agents in the ancient city of Rome.
The interactive game is built upon Rome Reborn one of the most realistic 3D representations of Ancient Rome currently in existence. This 3D representation provides a high fidelity 3D digital model which can be explored in real-time. The aim of this game is to navigate an avatar inside virtual Rome and interact with intelligent agents while learning at the same time. Both navigation and interaction is performed using brain-wave technology. The Roma Nova project builds on previous work at Coventry University and aims at teaching history to young children but can also be applied for a wider audience. It allows for exploratory learning by immersing the learner/player inside a virtual heritage environment where they learn different aspects of history through their interactions with a crowd of virtual authentic Roman avatars.