Keynotes/Presentations/Documentaries
- CHNT 2020 Keynote - Virtual and Augmented Reality for Maritime Archaeology
- VISIGRAPP 2022 - Brain Computer Interfaces for Extended Reality
- MEFANET 2015 Keynote - Examining Brain Behavior in Games and Virtual Environments
- Augmented Reality Interfaces - Talk Aston 2010
- TEDx NTUA 2019 - Brain Computer Interfaces and VR: the future of interfaces?
- The use of immersive technologies for interdisciplinary research
- Το Ψηφιακό Παιχνίδι στην Εκπαίδευση
- Με τη δύναμη του νου (In Greek)
- Ρομποτική - Τεχνητή νοημοσύνη, με φοβίζουν (In Greek)
- Virtual reality brings sunken civilisations to life
Brain-Computer Interfaces
- Brain Controlled NXT Robot with Neurosky
- EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
- Examining and Enhancing Illusory Touch in VR Using Non-Invasive Brain Stimulation
- Examining the Effect of Body Ownership in Immersive Virtual and Augmented Reality Environments
- Exploration of Brain-Computer Interfaces in Virtual-World interaction
- Foresthlon Brain-Controlled Game with Neurosky
- Hybrid Brain Controlled Tetris Game
- Investigating the Effect of User Profile during Training for BCI-based Games
- RomaNova BCI Game
- Study of full-body virtual embodiment using non-invasive brain stimulation and imaging
- Embodied VR environment facilitates motor imagery brain-computer interfaces training
- Progressive Training for Motor Imagery Brain-Computer Interface Using Gamification and VR Embodiment
Augmented Reality
- Augmented Reality Environmental Monitoring
- Augmented Reality Puzzle
- Augmented Reality Sound Visualisation
- Breakout Augmented Reality Game I
- Breakout Augmented Reality Game II
- Improving Marker Based Tracking for Augmented Reality in Underwater Environments
- Learning Guitar Cords in Augmented Reality
- Learning to Play Songs in Guitar in Augmented Reality
- Magic Book - ARCO Project
- Mixed Reality Geographical Information System I
- Mixed Reality Geographical Information System II
- Multimodal Augmented Reality Tangible Game
- Pervasive Augmented Reality Racing Prototype
- Spatial Augmented Reality Song
- Underwater AR Baiae - June 2019
- Underwater AR Marker-Based Tracking
- AR Navigation @ CU
- ARCO Anne of Cleves
- ARCO Fishbourne Roman Palace
- LOCUS Map/VR/AR Navigation
- Augmented Reality of Ancient Port of Amathus
Virtual Reality
- Collaborative Underwater Virtual Reality Excavation
- Collaborative Virtual Reality in Education
- Investigating Motion Sickness Techniques for Immersive Virtual Environments
- Mad Bomber Dilemma in Virtual Reality
- Multimodal Virtual Mind Map
- Neurological Functional Disorders in Virtual Reality
- The Priory Undercrofts in Virtual Reality
- Trolley Dilemma in Virtual Reality
- Underwater Virtual Photogrammetry
- Virtual Underwater Exploration of Mazotos Shipwreck
- Underwater VR Visit at Baiae
- Virtual Reality with 360-Video Storytelling in Cultural Heritage
- A Systematic Review: The Role of Multisensory Feedback in Virtual Reality
- Virtual Exploration of the Ancient Port of Amathus
Computer Graphics
- Approximating Ionic Style Columns Procedurally
- Crowd Simulation Experiment Site I
- Crowd Simulation Experiment Site II
- Crowd Simulation Experiment Site III
- Fractal Nature - Procedural Terrain Generation
- Procedural Generation of Neoclassical Buildings in Athens
- Procedural Generation of Norway Spruce Trees
- Procedural Generation of Roman Settlements
- Procedural Simulation of Crowds
- Randomly Generated Environments
Serious Games
Image Processing
- Dehazing Underwater Video (off-line)
- Improving Underwater Marker-Based Tracking for Augmented Reality I
- Improving Underwater Marker-Based Tracking for Augmented Reality II
- Improving Underwater Marker-Based Tracking for Augmented Reality III
- Improving Underwater Marker-Based Tracking for Augmented Reality IV
- Improving Underwater Marker-Based Tracking for Augmented Reality V
Modelling and Reconstruction
Teaching