Showing posts with label Editorials. Show all posts
Showing posts with label Editorials. Show all posts

07 September 2020

IEEE CG&A Editorial - Graphics and Virtual Environments for Serious Games

Last month, a special issue at IEEE Computer Graphics and Applications was published on graphics and virtual environments for serious games, or computer games that do not have entertainment as their primary purposes, which I have co-edited with Di. Eike Falk Anderson. For the special issue, five articles were accepted that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VS-Games 2019 conference.


Since the swift and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions.

More information:

https://ieeexplore.ieee.org/document/9116846

18 September 2018

Editorial Computers & Graphics 2018

A few days ago, the Foreword to the Special Section on Serious Games and Virtual Environments was published by Computers & Graphics (C&G). It features extended and revised versions of select best technical papers presented at the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), 6–8 September, Athens, Greece. VS-Games 2017 was jointly organized by the National Technical University of Athens (NTUA), Greece, and the Human Computer Interaction Laboratory (HCI Lab), Faculty of Informatics, Masaryk University, Czech Republic and was awarded technical sponsorship by the Institute of Electrical and Electronics Engineers (IEEE).


The terms Virtual Worlds and Games for Serious Applications cover a broad range of applications ranging from simulations to computer graphics applications. VS-Games 2017 addressed some of the significant challenges of these areas covering both educational and technological issues. Three papers have been selected and reviewed based on their relevance to the general field of computer graphics. In particular, topics included: eye-tracking, motion capturing, multimedia, brain-computer interfaces and virtual environments. All three papers were reviewed again by three anonymous experts before they could be accepted for publication in Computers & Graphics.

More information: