A few days ago, the Foreword to
the Special Section on Serious Games and Virtual Environments was published by
Computers & Graphics (C&G). It features extended and revised versions
of select best technical papers presented at the 9th International Conference
on Virtual Worlds and Games for Serious Applications (VS-Games 2017), 6–8
September, Athens, Greece. VS-Games 2017 was jointly organized by the National
Technical University of Athens (NTUA), Greece, and the Human Computer
Interaction Laboratory (HCI Lab), Faculty of Informatics, Masaryk University,
Czech Republic and was awarded technical sponsorship by the Institute of
Electrical and Electronics Engineers (IEEE).
The terms Virtual Worlds and
Games for Serious Applications cover a broad range of applications ranging from
simulations to computer graphics applications. VS-Games 2017 addressed some of
the significant challenges of these areas covering both educational and
technological issues. Three papers have been selected and reviewed based on
their relevance to the general field of computer graphics. In particular,
topics included: eye-tracking, motion capturing, multimedia, brain-computer
interfaces and virtual environments. All three papers were reviewed again by
three anonymous experts before they could be accepted for publication in
Computers & Graphics.
More information: