Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

10 December 2018

Edge Hill Invited Talk

On the 5th of December 2018, I delivered an invited talk at the General Research Seminars held at the Department of Psychology, Edge Hill University, UK. I  showcased  how  VR  and  AR  technologies  can  be  used  for a  number  of emerging applications. 


I firstly introduced  the  main  concepts  and  principles  behind  VR  and  AR. In the second part, I demonstrated a  number of novel from a number of  application  domains  ranging  from cultural  heritage to health  and  psychology originating from a number of research projects.

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08 November 2018

iMareCulture 24M Project Meeting

Between the 6th to the 7th of November 2018 the 24 month (annual) meeting of iMareCulture EU project took place at the Istituto Superiore per la Conservazione ed il Restauro in Rome, Italy.


During the meeting important issues regarding the progress of the project where discussed including (but not limited) to: virtual reality serious games, underwater augmented reality and storytelling.

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27 July 2018

3rd iMareCulture Newsletter

The third issue of the iMARECULTURE newsletter was recently published and presents an overview of the progress done over the past six-month period. The main efforts were focused in application development and pilot tests. After gathering almost all necessary information and data, pilot applications of VR immersive visits to submerged cultural heritage and initial evaluation helps establishing common grounds among our interdisciplinary group and cooperate to improve and build upon the initial concept.

Two serious games are at their final stage. Underwaters tests for the AR applications were conducted in Baiae in June, gathering many data and comments for improvements. The publicity of the project increases with interviews from national and international TV. Also, the Euronews TV, visited our expedition and filmed our divers testing the underwater hybrid positioning system, using tablets and smartphones. Storytelling, which will highlight the educational aspect of our applications, is progressing.

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05 November 2017

General Assembly 12M Meeting iMareCulture Project

The annual general assembly meeting of the iMareCulture EU project took place in Limassol, Cyprus between the 30 - 31 October 2017. Important aspects of the project were discussed as well as plans for future directions.


During the meeting 'dry visit' demonstrations were performed based on interactive virtual reality technologies for underwater archaeology. Two separate demos were presented, one based on immersive headsets and another one based on smartphones.

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11 September 2017

Terpsichore Summer School - Invited Talks

On the 4th of September 2017, I gave two invited talks to the Terpsichore summer school which was held at the National Technical University of Athens, in Greece. The titles of my talks were: ‘Augmented Reality Interfaces’ and ‘Advanced Human-Computer Interaction’.


The aim of the Terpsichore project is to study, analyse, design, research, train, implement and validate an innovative framework for affordable digitization, modelling, archiving, e-preservation and presentation of ICH content related to folk dances, in a wide range of users.

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