Last month, a special issue at IEEE Computer Graphics and Applications was published on graphics and virtual environments for serious games, or computer games that do not have entertainment as their primary purposes, which I have co-edited with Di. Eike Falk Anderson. For the special issue, five articles were accepted that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VS-Games 2019 conference.
Since the swift and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions.
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