Recently, I have demonstrated a
prototype brain-controlled serious game for cultural heritage, called RomaNova at
Archeovirtual 2012 which took place at Paestum, Italy, 15-18 November 2012. The
system was demonstrated for 2 consecutive days at a number of visitors and
initial evaluation results were recorded. RomaNova project is a prototype
system for cultural heritage based on brain computer interfaces for navigating
and interacting with serious games. By analysing traditional human-computer
interaction methods and paradigms with brain-controlled games, it is possible
to investigate novel methods for interacting and perceiving virtual heritage
worlds. An interactive serious cultural heritage game was developed based on
commercial BCI headsets controlling virtual agents in the ancient city of Rome.
The interactive game is built
upon Rome Reborn one of the most realistic 3D representations of Ancient Rome
currently in existence. This 3D representation provides a high fidelity 3D
digital model which can be explored in real-time. The aim of this game is to
navigate an avatar inside virtual Rome and interact with intelligent agents
while learning at the same time. Both navigation and interaction is performed
using brain-wave technology. The Roma Nova project builds on previous work at
Coventry University and aims at teaching history to young children but can also
be applied for a wider audience. It allows for exploratory learning by
immersing the learner/player inside a virtual heritage environment where they
learn different aspects of history through their interactions with a crowd of
virtual authentic Roman avatars.
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