30 October 2024

Wearable Robot for Paralyzed Individuals

Researchers at the Korea Advanced Institute of Science and Technology (KAIST) have introduced a wearable robot for paralyzed individuals. This innovative robot can walk to the user, allowing them to put it on directly from their wheelchairs without needing assistance from others. WalkON Suit is a wearable robot designed for individuals with paraplegia.

This robot is designed to assist individuals with the American Spinal Injury Association (ASIA) Impairment Scale – A (complete paralysis) grade injuries, which represent the most severe level of paraplegia. Its development purpose differs from other rehabilitation therapy and muscle strength assisting robots currently supplied nationally by Angel Robotics.

More information:

https://interestingengineering.com/innovation/wearable-robot-walks-fits-itself

29 October 2024

Blind People See by Eye Implant

An experimental eye implant from medical technology company Science Corporation allowed study participants to see well enough to read, play cards, and fill in a crossword puzzle despite being legally blind. The Prima implant consists of a 2-mm square chip surgically placed under the retina. A pair of glasses with a camera captures visual information and beams patterns of infrared light to the chip, which converts the light to electrical pulses and sends them to the brain. The trial enrolled people with geographic atrophy, an advanced form of age-related macular degeneration, or AMD, that causes gradual loss of central vision. People with the condition still have peripheral vision but have blind spots in their central vision, making it difficult to read, recognize faces, or see in low light.


The trial enrolled an initial 38 participants ages 60 and older in the UK and Europe, but six people dropped out of the study before the one-year mark. To measure improvement in vision acuity researchers used a classic eye chart. The volunteers started off with an average visual acuity of 20/450. Normal visual acuity is 20/20, and legal blindness is defined as 20/200 or worse. After a year, the 32 people who stayed in the trial were able to read nearly five more lines down the vision chart, or 23 letters, on average compared to what they could at the start of the study. It was enough to improve their eyesight to an average of 20/160. Some participants are even able to see at 20/63 acuity using the implant’s built-in zoom and magnification feature. While most of the participants saw a notable improvement after a year, five didn’t see a benefit at all.

More information:

https://www.wired.com/story/science-corporation-neuralink-eye-implant-restored-vision-blind-people/

25 October 2024

On-Skin Electronics

Two new kinds of on-skin electronics allow users to build and customize them directly on the body with potential applications in biometric sensing, medical monitoring, interactive prosthetic makeup and more. SkinLink, developed by the Hybrid Body Lab, is an on-skin electronic interface that can be fabricated right on the body, providing flexibility in design depending on the intended use.

ECSkin is an electrochromic display interface that also can be fabricated in situ and features modular design through tiles that can be arranged as desired. Some of the potential applications for SkinLink include vital-sign and posture monitoring, proximity sensing and body art. Both are modular prototyping toolkits, to enable much more intricate on-skin circuitry prototyping.

More information:

https://news.cornell.edu/stories/2024/10/body-electronics-can-monitor-health-support-creative-expression

21 October 2024

Dead Animals Talk Thanks to AI

Using AI dead animals are to receive a new lease of life to share their stories and even their experiences of the afterlife. The technology allows the animals to describe their time on Earth and the challenges they faced, in the hope of reversing apathy towards the biodiversity crisis. The project was devised by Nature Perspectives, a company that is building AI models to help strengthen the connection between people and the natural world. For each exhibit, the AI is fed specific details on where the specimen lived, its natural environment, and how it arrived in the collection, alongside all the available information on the species it represents.

The exhibits change their tone and language to suit the age of the person they are talking to, and can converse in more than 20 languages, including Spanish and Japanese. The platypus has an Australian twang, the red panda is subtly Himalayan, and the mallard sounds like a Brit. Through live conversations with the exhibits, Ashby hopes visitors will learn more than can fit on the labels that accompany the specimens. As part of the project, the conversations that visitors hold with the exhibits will be analysed to get a better picture of the information people want on specimens. While the AI suggests several questions, visitors can ask whatever they like.

More information:

https://www.theguardian.com/science/2024/oct/14/ai-gives-voice-to-dead-animals-in-cambridge-exhibition