15 January 2008

New Frontiers in Ambient Intelligence

Whether it is sensors on our skin, in our clothing or embedded in the environment, research into ambient intelligence is advancing in leaps and bounds. We could soon be using technology in a whole new, human-centric way. But before we can fully interact in a responsive electronic environment, a number of obstacles need to be overcome. For example, the development of miniaturised, unobtrusive hardware, clever interfaces, data-secure systems, autonomous and flexible network protocols, and more efficient wireless infrastructures. There are already diverse applications using ambient technology on the market, but one crucial sticking point is that few of them are fully integrated into wireless communication systems. The main idea is to integrate sensor networks into wireless communication systems and to ‘capture’ the user’s environment, perhaps using a mobile phone as a gateway, and then transmit this context to a service platform to deliver a personalised service and act on situations.

The context captured can be an environmental one, such as location, but also the subject’s emotional context – what is known as the “physiological state”. It is possible to capture physiological parameters, such as temperature, heart rate and skin conductance levels. The potential for applications is vast: it goes from entertainment, to e-health and safety, and industrial applications, such as remote asset monitoring. The consortium behind this, which includes a number of European universities, research institutes and companies, such as Telefonica, IBM, Fujitsu, Thales, Nokia Siemens Networks, EADS and Mitsubishi, has developed 26 scenarios and 16 audiovisual showcases demonstrating the use of sensor networks to capture ambient intelligence and use it in mobile communications. Perhaps the most obvious scenarios focus on emergency situations, with systems contributing to improving the response of emergency services to car crashes and other accidents. Other applications also include leisure and sport.

More information:

http://www.sciencedaily.com/releases/2008/01/080112080851.htm