29 December 2009

Understanding Interaction in VR

New cinema blockbuster, Avatar, leapt to the top of box office charts as soon as it came out — a stunning 3D realisation of an alien world. Our fascination with themes of escape to other fantastic places and the thrill of immersion in virtual environments also attracts millions to assume new identities in online virtual worlds. Now researchers at The University of Nottingham, SRI International in Silicon Valley California, two Canadian universities — Simon Fraser and York — and online games developer Multiverse are to begin a new three-year international project examining online behaviour in virtual gaming environments.

The Virtual Environment Real User Study (Verus) will explore the relationships between the real-world characteristics of gamers and the individual activities and group dynamics of their avatars in online virtual worlds. Investigating how individuals interact within online environments will have many benefits. Researchers will interview and track the volunteers as they play online in virtual worlds such as Second Life and World of Warcraft, as well as in other virtual environments that have been specially designed for the project.

More information:

http://communications.nottingham.ac.uk/News/Article/Understanding-interaction-in-virtual-worlds.html