A few weeks ago, I presented a
paper I co-authored with colleagues from Interactive Worlds Applied Research
Group (iWARG) and the Serious Games Institute (SGI), was presented at the 18th
International Conference on Virtual Systems and Multimedia, Virtual Systems in
the Information Society (VSMM 2012). The conference took place at Milan, Italy,
2-5 September 2012 and the paper was titled ‘Brain-Controlled Serious Games for
Cultural Heritage’.
The paper proposes a prototype
system for cultural heritage based on brain computer interfaces for navigating
and interacting with serious games. An interactive serious cultural heritage
game was developed based on commercial BCI headsets controlling virtual agents
in the ancient city of Rome. Initial results indicate that brain computer
technologies can be very useful for the creation of interactive serious games.
A draft version of the paper can
be downloaded from here.