The 5th outing of the
International Conference on Games and Virtual Worlds for Serious Applications
will be hosted at Bournemouth University, UK between the 11th and the 13th of
September 2013. With the conference organized in previous years at locations such
as Coventry (UK), Braga (Portugal), Athens (Greece) and Genoa (Italy), it will
take place, for 2013, at the state of the art Kimmeridge House building of
Bournemouth University, situated at the main Talbot campus of the institution.
The development and deployment of games with a purpose beyond entertainment and
with considerable connotations with more serious aims is an exciting area with
immense academic but also commercial potential. This potential presents both
immediate opportunities but also numerous significant challenges to the
interested parties involved, as a result of the relatively recent emergence and
popularity of the medium. The VS Games 2013 conference aims to address this
variety of relevant contemporary challenges that the increasingly cross-disciplinary
communities involved in serious games are currently facing. This will be
achieved by, amongst other ways, the comprehensive dissemination of successful
case studies and development practices, the sharing of theories, conceptual
frameworks and methodologies and, finally, the discussion of evaluation
approaches and their resulting studies.
For VS Games 2013 organisers are seeking
for contributions from researchers, developers from the industry, practitioners
and decision-makers which aim to advance the state of the art in all of the
technologies related to serious games. The following listed topics are
particularly encouraged, though it should be mentioned that they are not the
only ones of interest to VS Games 2013 and that the list below is not
exhaustive by any means: Game design; Virtual environments; Game-based learning
methodologies; Mixed and augmented reality; Computer graphics; Gamification; Case
studies/user studies for serious games and virtual worlds; Mobile gaming; Interactive
storytelling; Application areas; AI for serious games; Educational/learning
theories and their application; Visualization; Pervasive gaming; Human-computer
interaction; User modeling; Alternate reality; Simulation; Platforms and tools.
The authors of the best papers will be invited to write an extended version for
inclusion in the Elsevier Entertainment Computing Journal
(subject to additional review) and IGI Global's International Journal ofGame-BasedLearning. Authors of selected technical
articles with a focus on computer graphics will be invited to submit extended
versions of their works to be considered for publication in Elsevier'sComputers and GraphicsJournal. The paper submission deadline is 8st April 2012.
More information: