02 December 2014

Games to Improve Lazy Eye and Depth Perception

Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people (including adults) with a lazy eye and poor depth perception. The training tools, including a Pac-Man-style ‘cat and mouse’ game and a ‘search for oddball’ game, have produced results in pilot testing: Weak-eye vision improved to 20/20 and 20/50 in two adult research participants with lazy eyes whose vision was 20/25 and 20/63, respectively, before the training began. Unlike the common use of eye patches on dominant eyes to make lazy eyes stronger, this type of testing uses a ‘push-pull’ method by making both eyes work during the training. Patching is push-only training because the dominant eye remains completely unused. With push-pull, both eyes are stimulated but with the weaker eye exposed to more complex images that create a stronger stimulus. In this way, both eyes are encouraged to interact as they should, but the dominant eye's power in the relationship is suppressed. This technique targets important pathways in the brain that must be active to produce balanced vision.


Lazy eye, or amblyopia, affects an estimated 2 to 3% of the population. The childhood disorder results when the neural pathway from one eye to the brain does not develop because the eye is sending blurry and/or incompatible images. This lack of balance in the eyes typically leads to poor depth perception. Researchers designed the push-pull training as a way to tap into brain networks responsible for both inhibition and excitation signals that govern binocular vision. They determined that the training can work not only for patients with a lazy eye, but in people with normal vision who have more subtle eye dominance that affects their depth perception. The improvements lasted for at least eight months after the training was completed. The new computer games improve upon the initial design by ensuring these pathways are adequately stimulated in each eye, and even in lazy eyes caused by an eye turn. The games feature groups of lines with differing orientation, and players wear red-green 3D glasses that filter the images to each eye. The weak eye sees bordered disks that contain vertical, horizontal or diagonal lines imposed against a background of those same horizontal lines.

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