Today, I gave an
invited talk at the faculty of Informatics, Masaryk University, Czech Republic
as part of the ‘Informatics Colloquium’ series. The title of my presentation
was ‘Procedural Generation for Interactive Virtual Environments’. The
presentation provided an overview of procedural generation methods and
techniques for both creating content and modelling human behaviour.
The main focus of
my talk was on generating realistic terrain landscapes as well as buildings and
subsequently cities. As far as human behaviour is concerned the main emphasis was
on modelling accurately crowd behaviour in urban environments. Specific
examples were demonstrated in the area of virtual reconstruction of cultural
heritage as well as interactive computer games.
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