Nevermind is
unrelated to a certain moody Washington grunge band, and actually has much more
in common with Jennifer Lopez's adventures in the mind of a serial killer. It's
a puzzle-horror descent into the psyche of traumatized clinic patients. The
catch of the game is that it consists of difficulty scales with how scared you
are.
Using
biofeedback from a heart rate sensor, Nevermind constructs a horror scenario
where calmness makes it easier to navigate mental mazes of giant, screaming
heads and flailing body bags. Succumb to the fear, and things start turning
ugly. The goal is stronger stress control for real-life situations, presumably
until we're all reacting to frightening things with an inquisitive.
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