01 April 2015

Biofeedback Enhanced Horror Game

Nevermind is unrelated to a certain moody Washington grunge band, and actually has much more in common with Jennifer Lopez's adventures in the mind of a serial killer. It's a puzzle-horror descent into the psyche of traumatized clinic patients. The catch of the game is that it consists of difficulty scales with how scared you are.
 

Using biofeedback from a heart rate sensor, Nevermind constructs a horror scenario where calmness makes it easier to navigate mental mazes of giant, screaming heads and flailing body bags. Succumb to the fear, and things start turning ugly. The goal is stronger stress control for real-life situations, presumably until we're all reacting to frightening things with an inquisitive.

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