On the 17th
September 2015, I presented a paper I co-authored with colleagues from Route 1
Games Ltd. It was presented at the 7th International Conference on Games and
Virtual Worlds for Serious Applications (VS-Games 2015). The conference took
place at Skovde, Sweden, 16-18 September 2015.
The paper was
titled ‘Fractal Nature - Generating Realistic Terrains for Games’ and presented
a tool that provides a set of fractal
and physical based methods for creating realistic terrains called Fractal
Nature. The output of the program can be used for creating content for video
games and serious games.
A draft version
of the paper can be downloaded from here.