23 January 2016

Friendly ATTAC Keynote

On the 22nd January 2016, I gave a keynote at the ‘Serious games research day: networking event for games researchers and serious games developers’ at Berchem, Belgium. The title of my presentation was ‘Procedural Generation Techniques for Serious Games and Virtual Environments’.


The presentation covered three main areas of procedural modeling for games and virtual environments I am researching on over the past few years including (a) fractal terrain generation, (b) procedural modeling of buildings and cities, and (c) crowd modeling.  

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