At the moment,
Augmented Reality and Virtual Reality primarily are taught in association with
game development. And while both help bring interactive games vividly to life,
neither is strictly (or solely) a game development technology. However, both AR
and VR have numerous applications across many fields and industries, including
education and healthcare. It won’t be long before schools offer degrees in
Augmented and Virtual Reality for many related and newly created careers:
Haptic (touch) and scent development and design, gestural linguistics, hardware
and software engineering, VR/AR therapies, Architecture and the Arts.
It is expected
that AR/VR will change the way we think and feel. Experiences will be rendered
and interacting with us in holographic form in our living rooms, as we will in
theirs. Reality is defined as the state or quality of having existence or
substance. Going forward, our individual and collective imagination will
co-exist with us in real time. Not only will augmentation change what we see
and hear, we’ll be able to augment what we touch, feel, even smell. The new
definition of reality will be an integration of what we currently perceive as
‘reality’ with anything and everything we can imagine becoming real.
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