27 April 2016

CESCG 2016 Paper

Yesterday, 26th April 2016, my undergraduate student Roman Mankovecký presented a paper entitled “Dynamic Simulation of Virtual Agents and Obstacles in Virtual Cities” at the Central European Seminar on Computer Graphics for students (CESCG 2016), held in Smolenice, Slovakia.


The paper investigates a simple model for simulating virtual crowds for virtual environments and computer games. This model is based on the social forces model and enhanced using Monte Carlo simulation. Special focus was given on the behavior of the actual simulation.

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