17 May 2016

Roto VR Chair

The technology of virtual reality this year really is experiencing a real boom. Towards Oculus Rift and HTC’s Vive who is slowly coming to the first customers, there are also various other devices for VR. Following the recent announcement for pre-VR peripherals leg and 3D spherical VR camera 360 degrees, now came the VR chair itself with the engine. The company Roto his chair so trying to solve the situation of motion in VR-in. Chair includes a tracking device head that is placed on the user’s CMS.


Head Tracker chairs coupled to the motor stool and the chair rotates in the direction in which the user turns his head. This allows the user more comfortable VR experience, but also allows the research to 360 degrees. Developers do not need to add support for a chair in their games, but the company will issue an SDK that will give you that opportunity. Chair can complement the game in which the cockpit is present, through Rotos Utility programs can be set and cockpit mode that reduces the rotation to 10%.

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