On the 8th of September 2016, I
presented a paper I co-authored with colleagues from Utrecht University and Hellenic
Open University. It was presented at the 8th International Conference on Games
and Virtual Worlds for Serious Applications (VS-Games 2016). The conference
took place at Barcelona, Spain, 7-9 September, 2016.
The paper was entitled ‘Procedural
Modeling in Archaeology - Approximating Ionic Style Columns for Games’ and demonstrated
how procedural modeling and computer graphics techniques can be combined for
creating fast, accurate and realistic modeling of archaeological parts of buildings
which can be used for games and virtual environments.