10 November 2017

Google's Resonance Audio for AR and VR Sound

Google has been making a punch in the AR and VR market to establish its authority. In the same approach, it has launched a new SDK which will allow developers to easily integrate spatial audio. The SDK will be known as Resonance Audio. Resonance Audio is based on Google’s VR Audio SDK but is specially designed to work on desktop and mobile platforms. Resonance Audio is also compatible with 360 videos and AR. Google also said that SDK is comprised of highly optimised digital signal processing algorithm based on higher order Ambisonics to specialize different 3D sound sources. So, developers can put hundreds of spatial sound sources from with an experience without putting much strain on hardware. Google has assured that this will not affect the audio quality on any platform.


Resonance audio also gives better audio control to the developers. Developers can control the direction of acoustic waves to create more realistic sounds. For example, if someone is playing any musical instrument in AR or VR, then developers could program the sound in such way that when you are close to the instrument you will hear louder than being away from it. Resonance Audio SDK works with Android, iOS, Windows, Linux, Mac and can be integrated easily with Unity and Unreal. So, developers will not have to worry about translating audio across the wide variety of headsets out there. This release comes a week after Google has come up with object library Poly which indicated that company is seriously making an effort to dominate others in the AR and VR field. Users can find the SDK on GitHub.

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