Qualcomm, maker of chips and
technologies for mobile devices, today announced a reference design for a
tethered AR headset which is tethered to a phone or PC but also contains its
own chips to handle some onboard processing. The company calls the split-processing
approach an AR smart viewer headset. Qualcomm’s latest reference design is a
tethered AR headset which the company calls an AR smart viewer. What
differentiates an AR smart viewer from a basic tethered AR viewer is the
inclusion of onboard processing which helps to offload some of the work from
the tethered device onto the headset itself. Basic tethered AR viewers send all
of their sensor data to the tethered host device, usually a smartphone, which
handles all of the sensor processing while also rendering the AR environment
and application. For devices not designed for sustained workloads, that can
push a smartphone to its limits in both power and cooling capabilities.
AR smart viewers include their
own onboard processor which can handle some of the sensor processing and
display tasks, ultimately reducing the power consumption of the tethered device
by some 30%. The downside is greater expense due to the added processing
hardware. Qualcomm created ready made software which will allow the AR smart
viewer to run standard Android apps in floating windows, in addition to
immersive AR applications. AR smart viewer headsets can alternatively be
tethered Windows PCs for more flexibility, including the ability to run
standard Windows applications on virtual monitors. Although Microsoft has its
own ambitions with Windows Mixed Reality on both PC VR and standalone with
HoloLens, the company seems open to Qualcomm’s efforts to include PCs as host
devices for AR smart viewers. Qualcomm hopes that AR smart viewers will
eventually break free of their tether and focus instead on a wireless
connection to the host device.
More information:
https://www.roadtovr.com/qualcomm-ar-smart-viewer-headset-announcement/