29 June 2022

Special Issue on Hybrid Games and Interaction Design

Board games gained significant momentum throughout the past two decades, with some of the best creations earning millions of dollars in funding platforms during 2021, in spite of the Covid-19 pandemic. Additionally, digital games have surpassed all other media, from film to music, in investments and returns. Board and digital games are two forms of play which use the same base of design (the game design) so it was without surprise that a new hybrid approach, that mixed both media, would appear.

In this special issue, we want not only to present the current state-of-the-art of the hybrid games, as the possibilities beyond current days, making use of speculative approaches to design, as design fiction, but we want to dig deeper through the lenses of interaction design, to understand the new needs in the realm of technologies. Furthermore, we want to understand the full impacts and effects of this move on human interaction with game artifacts and consequently find out what should we expect from the discipline of interaction design while using ludic approaches in the next decade.

 More information:

http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call56