Recently, I have published a co-authored paper at the 3rd International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2023). The paper was entitled ‘Collaborative VR: Solving riddles in the concept of escape rooms’ and presented alternative means of user communication in collaborative virtual environments (CVEs). The objective of this work was to determine the effects of integrating alternative means of communication in users’ experience in VR.
To examine this, a case study of a collaborative VR escape room was selected. A user study was carried out to evaluate our hypotheses on the effects of nontraditional communication means when performing computer-supported cooperative work (CSCW). Results showed that players manage to complete their tasks similarly to real-life scenarios, even when not allowing for traditional ways of interpersonal interactions.
More information:
https://diglib.eg.org/bitstream/handle/10.2312/imet20231247/001-009.pdf