A few months ago, I published a
paper at the Bulletin of the IEEE Technical Committee on Learning Technology.
The title of the paper is ‘Augmented Reality Interfaces for Assisting Computer
Games University Students’. The paper proposes the use of augmented reality
(AR) interfaces for the construction of educational applications that can be
used in practice to enhance current teaching methods as well as for the
delivery of lecture material.
The interactive AR interface has
been piloted in the classroom at an undergraduate module of a Bachelor of
Science (BSc) degree in Games Technology at Coventry University, UK. An initial
evaluation was performed with fifteen students and qualitative feedback was
recorded. Results indicate that the adoption of AR technology is not only a
promising and stimulating tool for learning computer graphics, but it can also
be incredibly effective when used in parallel with more traditional teaching
methods.
The original paper can be found
at: