Research at the Universidad
Carlos III of Madrid (UC3M) analyzes in depth the content of videogames and
their interaction with the player. The study of this material shows the
importance of this industry, which is experiencing exponential growth. The videogame
business has experienced spectacular growth since Nintendo took the Christmas
gift market by storm in the mid-eighties. This enormous industry is more than a
moneymaking machine. Its volume is so large that it has reached the academic
world, where its contents have become the subject of in-depth study.
Videogames can be analyzed by
examining various aspects, such as the construction of the characters, the
options that modify the virtual world and the scenarios. Initial conclusions of
this research is that these are not stories themselves, but rather that they
can generate distinct experiences keeping in mind the way in which each player
understands those fictitious worlds and how they related to them. These
relations are what incite players to immerse themselves in the games during
their free time and may serve to help a sector that is constantly in search.
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