On the 26th
of November 2015, I gave a keynote with title “Examining Brain Behavior in
Games and Virtual Environments” at the 9th International Conference
of Czech and Slovak Faculties of Medicine, Focused on E-Learning and Medical
Informatics in the Education of Medical Disciplines (MEFANET 2015), 25-26
November 2015 at Brno, Czech Republic.
The presentation
examined: (a) the effect that prior gaming experience has at the brain pattern
modulation as an attempt to systematically identify the elements that
contribute to high BCI control and (b) whether body ownership effects can be different
in real, virtual and augmented reality environments.
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information: