On the 7th of
September, we have presented a co-authored paper entitled 'Investigating the
Effect of User Profile during Training for BCI-based Games' at the 9th
International Conference on Virtual Worlds and Games for Serious Applications
(VS-Games 2017), which was held in Athens, Greece.
This paper illustrates the
importance of gender, individual role (i.e., user profession), and time of use
when interacting with a BCI game, with a total of 34 participants. Furthermore,
we present the effect of reported workload and loss of self-consciousness
during the game play on performance.
A draft version of the paper can
be downloaded from here.