On the 6th of
September 2019, we have presented a co-authored paper entitled "Comparison
of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time
Warping". The paper was
presented at the 11th International Conference on Virtual
Worlds and Games for Serious Applications (VS-Games 2019), which was held in Austria,
Vienna and sponsored by the EU project called Terpsichore. The paper illustrated
a brief methodology of getting
ground truth data for digital capturing and analysis of folk dances.
Professional dancers, male and female, were
recorded performing folk dances, alone and with a partner using an optical
motion capture system. Two cases for dancing in pair, one person was wearing
the suit with passive markers, and both were wearing suits. Three-dimensional
marker trajectories and quaternions were compared using dynamic time warping
and multidimensional dynamic time warping.
Initial results show that dances performed in pair are the most similar
and could be used in the applications for learning purposes.
More information: