28 October 2019

VS-Games 2019 Paper

On the 6th of September 2019, we have presented a co-authored paper entitled "Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping". The paper was presented at the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2019), which was held in Austria, Vienna and sponsored by the EU project called Terpsichore. The paper illustrated a brief methodology of getting ground truth data for digital capturing and analysis of folk dances.


Professional dancers, male and female, were recorded performing folk dances, alone and with a partner using an optical motion capture system. Two cases for dancing in pair, one person was wearing the suit with passive markers, and both were wearing suits. Three-dimensional marker trajectories and quaternions were compared using dynamic time warping and multidimensional dynamic time warping.  Initial results show that dances performed in pair are the most similar and could be used in the applications for learning purposes.

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