02 November 2019

VR Game Beyond Sight and Sound

Four sensory streams are fused together simultaneously in the game to achieve remarkable realism. Called The Lost Foxfire, the 10-minute game engages a player’s senses of vision, audition (sense of hearing), olfaction (sense of smell), somatosensation (sense of touch), and thermoception (ability to sense intensity of heat). Besides relying on their vision and hearing, game players will also need to take cues from their senses of smell and touch to successfully complete the game. Most conventional virtual reality games use headsets and haptic bodysuits to mimic and amplify sensory feedback, for instance, to deliver the sensation of a cool breeze to match the visual scene of the moment. In contrast, the game set researchers from Keio-NUS CUTE Center at the National University of Singapore developed brings VR multisensory bodysuits to a new level where players use real-time, life-like sensory feedback to make decisions that will directly affect the outcome of the gameplay. 


The entire game system comprises a virtual reality headset that researchers paired with a configurable multisensory suit that delivers thermal, wind, and olfactory stimuli to the players in order to assist them in the game. The adjustable suit has five heat modules that enable players to sense heat on the front, back, and the sides of their necks, as well as on their faces. The thermal stimuli can be calibrated and customized to an individual’s tolerance of warmth. When players encounter a fox character in the game, they will catch a whiff of the scent of apples, a favorite fruit of foxes. As players get close to fire in the game, they can feel the heat it emits. The team comprising hardware and product engineers, artists, technology researchers, and designers took nine months to develop the experimental game—from its conception, coding, and building of special hardware, to graphic designing and animating. They have filed a patent for the technology behind the configurable multisensory suit.

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