08 July 2020

Quest VR Hand-Tracking Models Realistic Hand Poses

Grabbing objects in VR may be one of the medium’s most fundamental interactions but making it work well is not easy. Developers often need to spend time hand animating the hand model so that it appears to hold each object in a realistic way. A smart tool which uses Quest’s hand-tracking is under development to enable developers to motion-capture hand-poses. Some VR games employ various methods of dynamic animation to create realistic hand poses when players grab objects in VR. 


The concept is to allow developers to make more realistic poses in less time. The tool smartly leverages Quest’s hand-tracking feature to allow developers to take a snapshot of their own of their own hand gripped around virtual objects. The tool then allows developers to define valid positions for the pose, allowing the hand to snap realistically to the nearest valid position on the object. Objects can also have multiple poses and grabbing points to cover different ways of grabbing the same object.

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