Grabbing objects in VR may be one
of the medium’s most fundamental interactions but making it work well is not easy.
Developers often need to spend time hand animating the hand model so that it
appears to hold each object in a realistic way. A smart tool which uses Quest’s
hand-tracking is under development to enable developers to motion-capture
hand-poses. Some VR games employ various methods of dynamic animation to create
realistic hand poses when players grab objects in VR.
The concept is to allow
developers to make more realistic poses in less time. The tool smartly
leverages Quest’s hand-tracking feature to allow developers to take a snapshot
of their own of their own hand gripped around virtual objects. The tool then
allows developers to define valid positions for the pose, allowing the hand to
snap realistically to the nearest valid position on the object. Objects can
also have multiple poses and grabbing points to cover different ways of
grabbing the same object.
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