28 December 2021

CoG 2021 Article III

Recently, I have published a co-authored paper at the 3rd IEEE Conference on Games sponsored by the IEEE Computer Society. The paper was entitled ‘BCIManager: A library for development of brain-computer interfacing applications in Unity’ and presented a customizable library helping with the development of brain-computer interfaces (BCIs) with 3D graphics scenes, suitable for virtual reality (VR) BCI feedback, gamified BCI training, using BCIs as game inputs, and similar use cases.

The open source library forms a layer between Unity game engine and Openvibe that provides control of the EEG recording process from applications made with Unity. The main feature of the BCIManager is the interface for bi-directional data exchange between Unity and Openvibe; for sending markers (stimulations) from the experimental 3D applications to the EEG recordings, and for sending classification results, features, or other data from Openvibe to the 3D applications.

More information:

https://ieeexplore.ieee.org/document/9619123