24 September 2013

Exoskeletons Are Here

Although literally conceived as a motorized suit of armor reminiscent of medieval knights, it has come to represent a true technological-biological fusion as the most complicated neuroprosthetic ever imagined. The breadth and scope of sci-fi exoskeletal armor is nicely captured in the sweeping and grand scene near the end of the 2013 Marvel Studios production ‘Iron Man 3’. When scientists want to produce a movement, complex commands related to motor planning and organization send signals to the motor output areas of the brain. These commands then travel down the spinal cord to the appropriate level. That is, higher up for arm movements and lower down for legs. At the spinal cord level the cells controlling the muscles that need to be activated are found. From the spinal cord the commands go to the muscles needed to produce the movement. All of this relaying takes time and introduces control delays that would make armored superhero fights difficult.


Because of these delays, the ultimate objective should be to create neuroprosthetics controlled by brain commands. This reduces all the transmission delays found in using commands downstream in the spinal cord or at the muscle level. But it also currently requires inserting electrodes into the nervous system. Instead, a good starting point for now is to use the commands from the brain that are relayed and detected as electrical activity (electromyography, EMG) in muscle. These EMG signals can be detected quite readily with electrodes placed on the skin over the muscles of interest. The EMG activity is a pretty faithful proxy for what your nervous system is trying to get your muscles to do. It’s kind of like a biological form of ‘wire tapping’ to ‘listen’ in to the commands sent to muscle. Many different neuroprosthetics have been developed to use EMG control signals in order to guide the activity of the motors in the prosthetic itself.

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