On Friday 13th September,
I have presented a paper I co-authored with my students Athanasios Vourvopoulos
and Alina Ene as well as a colleague from the SGI, Dr. Panagiotis Petridis with
title ‘Assessing Brain-Computer Interfaces for Controlling Serious Games’. The
paper was presented at the 5th International Conference on Games and Virtual
Worlds for Serious Applications (VS-Games 2013), at Bournemouth, UK, 11-13
September, 2013.
The paper examined how to fully
interact with serious games in noisy environments using only non-invasive
EEG-based information. Two different EEG-based BCI devices were used and results
indicated that although BCI devices are still in their infancy, they offer the
potential of being used as alternative game interfaces prior to some
familiarisation with the device and in several cases a certain degree of
calibration.
A draft version of the paper can
be downloaded from here.