On Thursday 12th
September, I have presented a co-authored paper with my PhD student Stuart O'Connor
and Dr. Christopher Peters with title ‘A Study into Gauging the Perceived
Realism of Agent Crowd Behaviour within a Virtual Urban City’. The paper was
presented at the 5th International Conference on Games and Virtual
Worlds for Serious Applications (VS-Games 2013), at Bournemouth, UK, 11-13
September, 2013.
The paper examined the
development of a crowd simulation in a virtual city, and a perceptual
experiment to identify features of behaviour which can be linked to perceived
realism. The perceptual experimentation methodologies presented can be adapted
and potentially utilised to test other types of crowd simulation, for
application within computer games or more specific simulations such as for
urban planning or health and safety purposes.
A draft version of the paper can
be downloaded from here.